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Unreal Engine Developer

YOUR NAME

Crafting immersive worlds with Unreal Engine.
From concept to shipped titles on Steam.

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The Developer

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Passionate game developer specializing in Unreal Engine 5, with a deep love for building immersive gameplay systems, high-fidelity environments, and polished game-feel. From architecting AI behaviors to crafting cinematic visual effects — I ship games people remember.

0 Games Released
0 Years Experience
0 Players Reached

Released Titles

Commercial games shipped and available on Steam

Game 1 Thumbnail
UE5

GAME TITLE ONE

Action / Adventure

An epic action-adventure built with Unreal Engine 5. Features Lumen global illumination, Nanite virtualized geometry, and a fully dynamic open world.

UE5 C++ Blueprints Lumen
View on Steam
Game 2 Thumbnail
UE5

GAME TITLE TWO

Survival / Horror

A tense survival horror experience. Features advanced AI systems, procedural level generation, and atmospheric sound design.

UE5 C++ AI Procedural
View on Steam
Game 3 Thumbnail
UE4

GAME TITLE THREE

RPG / Strategy

A deep strategic RPG with hand-crafted narrative branches, complex character systems, and rich world-building.

UE4 Blueprints RPG Narrative
View on Steam

Gameplay Highlights

Annotated technical breakdowns of key systems

Showcase 1
01

Custom A* Pathfinding System

Built a fully custom A* navigation system in C++ that replaces Unreal's default NavMesh for fine-grained control over enemy AI routing. The system supports dynamic obstacle avoidance, terrain-aware elevation checks, and multi-point waypoint traversal.

  • Performance: 60% faster pathfinding vs. NavMesh on large levels by using spatial hashing for node lookups.
  • 🎯
    Accuracy: Multi-sample floor height validation ensures paths never clip through geometry.
  • 🔧
    Tech Stack: Unreal Engine 5, C++, Custom Navigation Component.
C++ Pathfinding AI
Showcase 2
02

Dynamic Combat System

A data-driven combat framework with combo chains, hitbox management, and real-time damage calculation. Built for extensibility — new weapon types are created via Data Assets without touching C++.

  • Data-Driven: All weapon stats and combo trees defined in UDataAsset, moddable without recompiling.
  • 🎯
    Hitboxes: Shape trace-based hitbox system synchronized with animation notify events.
  • 🔧
    Tech Stack: UE5, C++, Animation Notifies, GAS (Gameplay Ability System).
C++ GAS Animation
Showcase 3
03

Procedural Environment Generation

Runtime procedural level generator that creates unique dungeon layouts using BSP partitioning and room templates. Every playthrough feels fresh while maintaining design-intentional pacing.

  • BSP Algorithm: Binary Space Partitioning ensures natural room distribution and no overlaps.
  • 🎯
    Templates: Designer-crafted room prefabs blended with runtime placement for balance.
  • 🔧
    Tech Stack: UE5, C++, PCG Framework, World Partition.
C++ PCG Procedural

Tech Stack

🎮 Game Engines

Unreal Engine 595%
Unreal Engine 490%
Godot 470%

💻 Programming

C++ (UE)90%
Blueprints95%
Python / GDScript75%

🎨 Graphics & Tools

Lumen / Nanite85%
Substance Painter70%
Blender65%

🛠️ Systems

GAS (Gameplay Ability System)80%
Custom Navigation / AI88%
Multiplayer / Replication72%
Unreal Engine 5 C++ Blueprints Lumen Nanite GAS PCG NavMesh AI / BehaviorTree Steam SDK Git Perforce Rider IDE Blender Substance Painter

Let's Build Something

Open for freelance projects, collaborations, and full-time roles.