GAME TITLE ONE
Action / Adventure
An epic action-adventure built with Unreal Engine 5. Features Lumen global illumination, Nanite virtualized geometry, and a fully dynamic open world.
View on Steam
Crafting immersive worlds with Unreal Engine.
From concept to shipped titles on Steam.
Passionate game developer specializing in Unreal Engine 5, with a deep love for building immersive gameplay systems, high-fidelity environments, and polished game-feel. From architecting AI behaviors to crafting cinematic visual effects — I ship games people remember.
Commercial games shipped and available on Steam
Action / Adventure
An epic action-adventure built with Unreal Engine 5. Features Lumen global illumination, Nanite virtualized geometry, and a fully dynamic open world.
View on SteamSurvival / Horror
A tense survival horror experience. Features advanced AI systems, procedural level generation, and atmospheric sound design.
View on SteamRPG / Strategy
A deep strategic RPG with hand-crafted narrative branches, complex character systems, and rich world-building.
View on SteamAnnotated technical breakdowns of key systems
Built a fully custom A* navigation system in C++ that replaces Unreal's default NavMesh for fine-grained control over enemy AI routing. The system supports dynamic obstacle avoidance, terrain-aware elevation checks, and multi-point waypoint traversal.
A data-driven combat framework with combo chains, hitbox management, and real-time damage calculation. Built for extensibility — new weapon types are created via Data Assets without touching C++.
Runtime procedural level generator that creates unique dungeon layouts using BSP partitioning and room templates. Every playthrough feels fresh while maintaining design-intentional pacing.
Open for freelance projects, collaborations, and full-time roles.